Research

As an artist-sculptor and researcher my ongoing interest in pushing the boundaries of artistic expression has lead to a need to explore new spatial-temporal dimensions. My research aims to extend sculpture traditional artist-medium boundaries and to study how a change from analogue to 3D digital and technological environment affect artists interaction with objects in space. My current research projects look into analogue and digital interactions through a conceptual exploration on themes of identity and representation. I explore figuration at a time when technological developments influenced our relationship with the self and provoked a questioning of the notion of identity. My research investigates technologies that influence the interaction of sculptural objects inside an enhanced understanding of spatial platforms from real to virtual reality; an exploration of new spatial directions allowing for a phenomenological approach to forming the viewer’s experience through interactive and immersive environment.

In my work the visual composition builds on different indoor and outdoor approaches to 3D scanning technology, including body digitizing, where data of existing forms and people is captured to create figurative sculptural elements that are experienced by the viewer as objects of introspection in virtual space. Influencing the artist’s creative process, 3D scanning technology becomes a means to convey meaning inside a VR content composed of referents that express societal values and address cultural or individualized identities. Using body digitizing and aiming to capture the subject or person’s inner strength and personality, I look for the sensory knowledge that brings life to the artwork through digital data acquisition.